#include <input.hpp>
◆ ~InputEvent()
| virtual InputEvent::~InputEvent |
( |
| ) |
|
|
virtualdefault |
◆ getStrength()
| virtual float InputEvent::getStrength |
( |
| ) |
const |
|
inlinevirtual |
◆ isAction()
| bool InputEvent::isAction |
( |
const std::string & |
action | ) |
const |
◆ isActionPressed()
| bool InputEvent::isActionPressed |
( |
const std::string & |
action | ) |
const |
◆ isActionReleased()
| bool InputEvent::isActionReleased |
( |
const std::string & |
action | ) |
const |
◆ isPressed()
| virtual bool InputEvent::isPressed |
( |
| ) |
const |
|
inlinevirtual |
◆ isReleased()
| virtual bool InputEvent::isReleased |
( |
| ) |
const |
|
inlinevirtual |
◆ operator<=()
| virtual bool InputEvent::operator<= |
( |
const InputEvent & |
other | ) |
const |
|
inlinevirtual |
◆ operator==()
| virtual bool InputEvent::operator== |
( |
const InputEvent & |
other | ) |
const |
|
inlinevirtual |
The documentation for this class was generated from the following files: