#include <input.hpp>
◆ getStrength()
| float InputEventControllerButton::getStrength |
( |
| ) |
const |
|
inlinevirtual |
◆ isPressed()
| bool InputEventControllerButton::isPressed |
( |
| ) |
const |
|
inlinevirtual |
◆ isReleased()
| bool InputEventControllerButton::isReleased |
( |
| ) |
const |
|
inlinevirtual |
◆ operator<=()
| bool InputEventControllerButton::operator<= |
( |
const InputEvent & |
other | ) |
const |
|
virtual |
◆ operator==()
| bool InputEventControllerButton::operator== |
( |
const InputEvent & |
other | ) |
const |
|
virtual |
◆ button
◆ device
| int InputEventControllerButton::device |
◆ pressed
| bool InputEventControllerButton::pressed |
◆ pressure
| float InputEventControllerButton::pressure = 1.0f |
The documentation for this class was generated from the following files: