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Calamity Engine 1.0.0
A cross-platform 2D game engine written in C++ and SDL3.
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This is the complete list of members for InputEventControllerButton, including all inherited members.
| button | InputEventControllerButton | |
| device | InputEventControllerButton | |
| getStrength() const | InputEventControllerButton | inlinevirtual |
| isAction(const std::string &action) const | InputEvent | |
| isActionPressed(const std::string &action) const | InputEvent | |
| isActionReleased(const std::string &action) const | InputEvent | |
| isPressed() const | InputEventControllerButton | inlinevirtual |
| isReleased() const | InputEventControllerButton | inlinevirtual |
| operator<=(const InputEvent &other) const | InputEventControllerButton | virtual |
| operator==(const InputEvent &other) const | InputEventControllerButton | virtual |
| pressed | InputEventControllerButton | |
| pressure | InputEventControllerButton | |
| ~InputEvent()=default | InputEvent | virtual |