#include <input.hpp>
◆ getStrength()
| float InputEventAction::getStrength |
( |
| ) |
const |
|
inlinevirtual |
◆ isPressed()
| bool InputEventAction::isPressed |
( |
| ) |
const |
|
inlinevirtual |
◆ isReleased()
| bool InputEventAction::isReleased |
( |
| ) |
const |
|
inlinevirtual |
◆ action
| std::string InputEventAction::action = "" |
◆ eventIndex
| int InputEventAction::eventIndex = -1 |
◆ pressed
| bool InputEventAction::pressed = false |
◆ strength
| float InputEventAction::strength = 1.0 |
The documentation for this class was generated from the following file: