Calamity Engine 1.0.0
A cross-platform 2D game engine written in C++ and SDL3.
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InputEventControllerStatus Class Reference

#include <input.hpp>

Inheritance diagram for InputEventControllerStatus:
InputEvent

Public Member Functions

bool operator== (const InputEvent &other) const
 
bool operator<= (const InputEvent &other) const
 
- Public Member Functions inherited from InputEvent
virtual ~InputEvent ()=default
 
bool isActionPressed (const std::string &action) const
 
bool isActionReleased (const std::string &action) const
 
bool isAction (const std::string &action) const
 
virtual bool isPressed () const
 
virtual bool isReleased () const
 
virtual float getStrength () const
 

Public Attributes

int device
 
bool connected
 

Member Function Documentation

◆ operator<=()

bool InputEventControllerStatus::operator<= ( const InputEvent other) const
virtual

Reimplemented from InputEvent.

◆ operator==()

bool InputEventControllerStatus::operator== ( const InputEvent other) const
virtual

Reimplemented from InputEvent.

Member Data Documentation

◆ connected

bool InputEventControllerStatus::connected

◆ device

int InputEventControllerStatus::device

The documentation for this class was generated from the following files: