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| std::vector< SDL_Vertex > | circleFan (Vector2 position, float radius, Color color, int numSides) |
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| void | drawCircle (Vector2 position, float radius, Color modulate, Window *window, int numSides) |
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| void | drawCapsule (Vector2 center1, Vector2 center2, float radius, Color modulate, Window *window, int numSides) |
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| void | drawSegment (Vector2 point1, Vector2 point2, Color modulate, Window *window) |
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| void | drawPolygon (std::vector< SDL_Vertex > vertices, int count, Color modulate, Window *window) |
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| Vector2 | toScreen (Vector2 point, Transform cameraTransform, Transform cameraInverse, Vector2 originOffset, bool screenSpace) |
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