Calamity Engine 1.0.0
A cross-platform 2D game engine written in C++ and SDL3.
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std::hash< b2ShapeId > Struct Reference

#include <physics.hpp>

Public Member Functions

std::size_t operator() (const b2ShapeId &id) const noexcept
 

Member Function Documentation

◆ operator()()

std::size_t std::hash< b2ShapeId >::operator() ( const b2ShapeId &  id) const
inlinenoexcept

The documentation for this struct was generated from the following file: