Calamity Engine
1.0.0
A cross-platform 2D game engine written in C++ and SDL3.
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std::hash< b2ShapeId > Struct Reference
#include <
physics.hpp
>
Public Member Functions
std::size_t
operator()
(const b2ShapeId &id) const noexcept
Member Function Documentation
◆
operator()()
std::size_t std::hash< b2ShapeId >::operator()
(
const b2ShapeId &
id
)
const
inline
noexcept
The documentation for this struct was generated from the following file:
backend/services/physics/
physics.hpp
std
hash< b2ShapeId >
Generated by
1.9.8