Calamity Engine 1.0.0
A cross-platform 2D game engine written in C++ and SDL3.
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Sound Struct Reference

#include <audio.hpp>

Public Attributes

Uint8 * wav_data = nullptr
 
Uint32 wav_data_len = 0
 
SDL_AudioStream * stream = nullptr
 

Detailed Description

Represents a digital sound.

Member Data Documentation

◆ stream

SDL_AudioStream* Sound::stream = nullptr

◆ wav_data

Uint8* Sound::wav_data = nullptr

◆ wav_data_len

Uint32 Sound::wav_data_len = 0

The documentation for this struct was generated from the following file: