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Calamity Engine 1.0.0
A cross-platform 2D game engine written in C++ and SDL3.
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#include <audio.hpp>
Public Attributes | |
| Uint8 * | wav_data = nullptr |
| Uint32 | wav_data_len = 0 |
| SDL_AudioStream * | stream = nullptr |
Represents a digital sound.
| SDL_AudioStream* Sound::stream = nullptr |
| Uint8* Sound::wav_data = nullptr |
| Uint32 Sound::wav_data_len = 0 |