Calamity Engine 1.0.0
A cross-platform 2D game engine written in C++ and SDL3.
Loading...
Searching...
No Matches
PhysicsConstants Struct Reference

#include <definitions.hpp>

Static Public Attributes

static constexpr float scale = 0.01f
 

Detailed Description

this is needed for physics scale and to avoid a stupid circular import

meant for internal use

Member Data Documentation

◆ scale

constexpr float PhysicsConstants::scale = 0.01f
staticconstexpr

The documentation for this struct was generated from the following file: