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Calamity Engine 1.0.0
A cross-platform 2D game engine written in C++ and SDL3.
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#include <input.hpp>
Public Attributes | |
| std::string | name |
| std::vector< std::unique_ptr< InputEvent > > | events |
| float | deadzone |
| float InputRegistryAction::deadzone |
| std::vector<std::unique_ptr<InputEvent> > InputRegistryAction::events |
| std::string InputRegistryAction::name |