Calamity Engine 1.0.0
A cross-platform 2D game engine written in C++ and SDL3.
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InputRegistryAction Struct Reference

#include <input.hpp>

Public Attributes

std::string name
 
std::vector< std::unique_ptr< InputEvent > > events
 
float deadzone
 

Member Data Documentation

◆ deadzone

float InputRegistryAction::deadzone

◆ events

std::vector<std::unique_ptr<InputEvent> > InputRegistryAction::events

◆ name

std::string InputRegistryAction::name

The documentation for this struct was generated from the following file: