![]() |
Calamity Engine 1.0.0
A cross-platform 2D game engine written in C++ and SDL3.
|
This is the complete list of members for Window, including all inherited members.
| clearColor | Window | |
| dimensions | Window | |
| exit() | Window | |
| flags | Window | |
| fullscreen | Window | |
| getActiveCamera() const | Window | |
| id | Window | |
| initialize() | Window | |
| load(Archive &ar) | Window | |
| physicsUpdate() | Window | |
| presentation | Window | |
| render(Graphics &graphics, Engine *engine) | Window | |
| renderer | Window | |
| resetLogicalPresentation() | Window | |
| root | Window | |
| save(Archive &ar) const | Window | inline |
| setActiveCamera(Camera *camera) | Window | |
| title | Window | |
| update(float deltaTime) | Window | |
| Window(std::string title="Calamity App", Rect dimensions=Rect({0, 0}, {480, 272}), RenderLogicalPresentation presentation=RenderLogicalPresentation::LETTERBOX, WindowFlags flags=WindowFlags::RESIZABLE, Color clearColor=Color::BLACK, bool fullscreen=false) | Window | |
| window | Window | |
| ~Window() | Window |