Calamity Engine 1.0.0
A cross-platform 2D game engine written in C++ and SDL3.
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Window Member List

This is the complete list of members for Window, including all inherited members.

clearColorWindow
dimensionsWindow
exit()Window
flagsWindow
fullscreenWindow
getActiveCamera() constWindow
idWindow
initialize()Window
load(Archive &ar)Window
physicsUpdate()Window
presentationWindow
render(Graphics &graphics, Engine *engine)Window
rendererWindow
resetLogicalPresentation()Window
rootWindow
save(Archive &ar) constWindowinline
setActiveCamera(Camera *camera)Window
titleWindow
update(float deltaTime)Window
Window(std::string title="Calamity App", Rect dimensions=Rect({0, 0}, {480, 272}), RenderLogicalPresentation presentation=RenderLogicalPresentation::LETTERBOX, WindowFlags flags=WindowFlags::RESIZABLE, Color clearColor=Color::BLACK, bool fullscreen=false)Window
windowWindow
~Window()Window