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Calamity Engine 1.0.0
A cross-platform 2D game engine written in C++ and SDL3.
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#include <input.hpp>
Public Attributes | |
| Vector2 | position = {0, 0} |
| Vector2 | relative = {0, 0} |
Public Attributes inherited from InputEventWithModifiers | |
| bool | altPressed = false |
| bool | commandOrControlAutoremap = false |
| bool | ctrlPressed = false |
| bool | metaPressed = false |
| bool | shiftPressed = false |
Additional Inherited Members | |
Public Member Functions inherited from InputEventWithModifiers | |
| std::vector< bool > | getModifiersMask () const |
| bool | isCommandOrControlPressed () const |
Public Member Functions inherited from InputEvent | |
| virtual | ~InputEvent ()=default |
| virtual bool | operator== (const InputEvent &other) const |
| virtual bool | operator<= (const InputEvent &other) const |
| bool | isActionPressed (const std::string &action) const |
| bool | isActionReleased (const std::string &action) const |
| bool | isAction (const std::string &action) const |
| virtual bool | isPressed () const |
| virtual bool | isReleased () const |
| virtual float | getStrength () const |
| Vector2 InputEventMouse::position = {0, 0} |
| Vector2 InputEventMouse::relative = {0, 0} |