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Calamity Engine 1.0.0
A cross-platform 2D game engine written in C++ and SDL3.
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This is the complete list of members for InputEventKey, including all inherited members.
| altPressed | InputEventWithModifiers | |
| commandOrControlAutoremap | InputEventWithModifiers | |
| ctrlPressed | InputEventWithModifiers | |
| echo | InputEventKey | |
| getModifiersMask() const | InputEventWithModifiers | |
| getStrength() const | InputEventKey | inlinevirtual |
| isAction(const std::string &action) const | InputEvent | |
| isActionPressed(const std::string &action) const | InputEvent | |
| isActionReleased(const std::string &action) const | InputEvent | |
| isCommandOrControlPressed() const | InputEventWithModifiers | |
| isPressed() const | InputEventKey | inlinevirtual |
| isReleased() const | InputEventKey | inlinevirtual |
| keycode | InputEventKey | |
| keyLabel | InputEventKey | |
| metaPressed | InputEventWithModifiers | |
| operator<=(const InputEvent &other) const | InputEventKey | virtual |
| operator==(const InputEvent &other) const | InputEventKey | virtual |
| pressed | InputEventKey | |
| scancode | InputEventKey | |
| shiftPressed | InputEventWithModifiers | |
| ~InputEvent()=default | InputEvent | virtual |