Calamity Engine 1.0.0
A cross-platform 2D game engine written in C++ and SDL3.
Loading...
Searching...
No Matches
audio.hpp File Reference
#include <SDL3/SDL_audio.h>
#include "../core/definitions.hpp"
#include "../core/node/node.hpp"
#include "../core/node/components.hpp"
#include "../utils/logger.hpp"
#include "../core/signal.hpp"
#include "backend/utils/file.hpp"

Go to the source code of this file.

Classes

class  Audio
 
struct  Sound
 
class  AudioSource
 

Typedefs

typedef struct Sound Sound
 

Typedef Documentation

◆ Sound

typedef struct Sound Sound

Represents a digital sound.