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Calamity Engine 1.0.0
A cross-platform 2D game engine written in C++ and SDL3.
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This is the complete list of members for Transform, including all inherited members.
| applyTo(const Vector2 &point) const | Transform | |
| applyTo(const Transform &other) const | Transform | |
| degToRad(float degrees) | Transform | static |
| getAngle() const | Transform | |
| getAngleRadians() const | Transform | |
| getDegrees() const | Transform | |
| getScale() const | Transform | |
| inverse() const | Transform | |
| lookAt(const Vector2 &point) | Transform | |
| position | Transform | |
| radToDeg(float radians) | Transform | static |
| rotate(float angle) | Transform | |
| rotateRadians(float radians) | Transform | |
| scale(Vector2 scale) | Transform | |
| serialize(Archive &ar) | Transform | inline |
| setAngle(float angle) | Transform | |
| setAngleRadians(float radians) | Transform | |
| setScale(Vector2 scale) | Transform | |
| transformation | Transform |