#include <definitions.hpp>
The tile class defines the position of the tile on the Tilemap grid, the sourceRect of the texture atlas and the modulate Color of the Tile.
Example usage:
static const Color RED
Definition definitions.hpp:60
Definition definitions.hpp:294
Definition definitions.hpp:509
Definition definitions.hpp:77
◆ Tile()
◆ load()
template<class Archive >
| void Tile::load |
( |
Archive & |
ar | ) |
|
|
inline |
◆ save()
template<class Archive >
| void Tile::save |
( |
Archive & |
ar | ) |
const |
|
inline |
◆ gridPosition
◆ modulate
◆ sourceRect
The documentation for this struct was generated from the following file: