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Calamity Engine 1.0.0
A cross-platform 2D game engine written in C++ and SDL3.
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#include <SDL3/SDL.h>Go to the source code of this file.
Enumerations | |
| enum class | Keycode : int { UNKNOWN = SDL_SCANCODE_UNKNOWN , A = SDL_SCANCODE_A , B = SDL_SCANCODE_B , C = SDL_SCANCODE_C , D = SDL_SCANCODE_D , E = SDL_SCANCODE_E , F = SDL_SCANCODE_F , G = SDL_SCANCODE_G , H = SDL_SCANCODE_H , I = SDL_SCANCODE_I , J = SDL_SCANCODE_J , K = SDL_SCANCODE_K , L = SDL_SCANCODE_L , M = SDL_SCANCODE_M , N = SDL_SCANCODE_N , O = SDL_SCANCODE_O , P = SDL_SCANCODE_P , Q = SDL_SCANCODE_Q , R = SDL_SCANCODE_R , S = SDL_SCANCODE_S , T = SDL_SCANCODE_T , U = SDL_SCANCODE_U , V = SDL_SCANCODE_V , W = SDL_SCANCODE_W , X = SDL_SCANCODE_X , Y = SDL_SCANCODE_Y , Z = SDL_SCANCODE_Z , K1 = SDL_SCANCODE_1 , K2 = SDL_SCANCODE_2 , K3 = SDL_SCANCODE_3 , K4 = SDL_SCANCODE_4 , K5 = SDL_SCANCODE_5 , K6 = SDL_SCANCODE_6 , K7 = SDL_SCANCODE_7 , K8 = SDL_SCANCODE_8 , K9 = SDL_SCANCODE_9 , K0 = SDL_SCANCODE_0 , RETURN = SDL_SCANCODE_RETURN , ESCAPE = SDL_SCANCODE_ESCAPE , BACKSPACE = SDL_SCANCODE_BACKSPACE , TAB = SDL_SCANCODE_TAB , SPACE = SDL_SCANCODE_SPACE , MINUS = SDL_SCANCODE_MINUS , EQUALS = SDL_SCANCODE_EQUALS , LEFTBRACKET = SDL_SCANCODE_LEFTBRACKET , RIGHTBRACKET = SDL_SCANCODE_RIGHTBRACKET , BACKSLASH = SDL_SCANCODE_BACKSLASH , SEMICOLON = SDL_SCANCODE_SEMICOLON , APOSTROPHE = SDL_SCANCODE_APOSTROPHE , GRAVE = SDL_SCANCODE_GRAVE , COMMA = SDL_SCANCODE_COMMA , PERIOD = SDL_SCANCODE_PERIOD , SLASH = SDL_SCANCODE_SLASH , CAPSLOCK = SDL_SCANCODE_CAPSLOCK , F1 = SDL_SCANCODE_F1 , F2 = SDL_SCANCODE_F2 , F3 = SDL_SCANCODE_F3 , F4 = SDL_SCANCODE_F4 , F5 = SDL_SCANCODE_F5 , F6 = SDL_SCANCODE_F6 , F7 = SDL_SCANCODE_F7 , F8 = SDL_SCANCODE_F8 , F9 = SDL_SCANCODE_F9 , F10 = SDL_SCANCODE_F10 , F11 = SDL_SCANCODE_F11 , F12 = SDL_SCANCODE_F12 , F13 = SDL_SCANCODE_F13 , F14 = SDL_SCANCODE_F14 , F15 = SDL_SCANCODE_F15 , F16 = SDL_SCANCODE_F16 , F17 = SDL_SCANCODE_F17 , F18 = SDL_SCANCODE_F18 , F19 = SDL_SCANCODE_F19 , F20 = SDL_SCANCODE_F20 , F21 = SDL_SCANCODE_F21 , F22 = SDL_SCANCODE_F22 , F23 = SDL_SCANCODE_F23 , F24 = SDL_SCANCODE_F24 , RIGHT = SDL_SCANCODE_RIGHT , LEFT = SDL_SCANCODE_LEFT , DOWN = SDL_SCANCODE_DOWN , UP = SDL_SCANCODE_UP , NUMLOCKCLEAR = SDL_SCANCODE_NUMLOCKCLEAR , KP_DIVIDE = SDL_SCANCODE_KP_DIVIDE , KP_MULTIPLY = SDL_SCANCODE_KP_MULTIPLY , KP_MINUS = SDL_SCANCODE_KP_MINUS , KP_PLUS = SDL_SCANCODE_KP_PLUS , KP_ENTER = SDL_SCANCODE_KP_ENTER , KP_1 = SDL_SCANCODE_KP_1 , KP_2 = SDL_SCANCODE_KP_2 , KP_3 = SDL_SCANCODE_KP_3 , KP_4 = SDL_SCANCODE_KP_4 , KP_5 = SDL_SCANCODE_KP_5 , KP_6 = SDL_SCANCODE_KP_6 , KP_7 = SDL_SCANCODE_KP_7 , KP_8 = SDL_SCANCODE_KP_8 , KP_9 = SDL_SCANCODE_KP_9 , KP_0 = SDL_SCANCODE_KP_0 , KP_PERIOD = SDL_SCANCODE_KP_PERIOD , KP_EQUALS = SDL_SCANCODE_KP_EQUALS , KP_COMMA = SDL_SCANCODE_KP_COMMA , KP_LEFTPAREN = SDL_SCANCODE_KP_LEFTPAREN , KP_RIGHTPAREN = SDL_SCANCODE_KP_RIGHTPAREN , KP_LEFTBRACE = SDL_SCANCODE_KP_LEFTBRACE , KP_RIGHTBRACE = SDL_SCANCODE_KP_RIGHTBRACE , KP_TAB = SDL_SCANCODE_KP_TAB , KP_BACKSPACE = SDL_SCANCODE_KP_BACKSPACE , KP_PERCENT = SDL_SCANCODE_KP_PERCENT , KP_LESS = SDL_SCANCODE_KP_LESS , KP_GREATER = SDL_SCANCODE_KP_GREATER , KP_AMPERSAND = SDL_SCANCODE_KP_AMPERSAND , KP_VERTICALBAR = SDL_SCANCODE_KP_VERTICALBAR , KP_COLON = SDL_SCANCODE_KP_COLON , KP_HASH = SDL_SCANCODE_KP_HASH , KP_SPACE = SDL_SCANCODE_KP_SPACE , KP_AT = SDL_SCANCODE_KP_AT , KP_EXCLAM = SDL_SCANCODE_KP_EXCLAM , LCTRL = SDL_SCANCODE_LCTRL , LSHIFT = SDL_SCANCODE_LSHIFT , LALT = SDL_SCANCODE_LALT , LGUI = SDL_SCANCODE_LGUI , RCTRL = SDL_SCANCODE_RCTRL , RSHIFT = SDL_SCANCODE_RSHIFT , RALT = SDL_SCANCODE_RALT , RGUI = SDL_SCANCODE_RGUI , APPLICATION = SDL_SCANCODE_APPLICATION , POWER = SDL_SCANCODE_POWER , MODE = SDL_SCANCODE_MODE , DELETE_KEY = SDL_SCANCODE_DELETE , INSERT = SDL_SCANCODE_INSERT , HOME = SDL_SCANCODE_HOME , END = SDL_SCANCODE_END , PAGEUP = SDL_SCANCODE_PAGEUP , PAGEDOWN = SDL_SCANCODE_PAGEDOWN , MUTE = SDL_SCANCODE_MUTE , VOLUMEUP = SDL_SCANCODE_VOLUMEUP , VOLUMEDOWN = SDL_SCANCODE_VOLUMEDOWN } |
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