Calamity Engine 1.0.0
A cross-platform 2D game engine written in C++ and SDL3.
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Tilemap Member List

This is the complete list of members for Tilemap, including all inherited members.

addTile(const Tile &tile)Tilemap
addTiles(Args... tiles)Tilemapinline
bake()Tilemap
exit()Componentinlinevirtual
getNode() constComponent
indexBufferTilemap
initialize()Tilemapinlinevirtual
input(InputEvent &event)Componentinlinevirtual
load(Archive &ar)Tilemapinline
physicsUpdate()Componentinlinevirtual
postLoad()Componentinlinevirtual
removeTile(int index)Tilemap
render(std::shared_ptr< Window >) overrideTilemapvirtual
save(Archive &ar) constTilemapinline
setNode(Node *n)Component
textureTilemap
Tilemap()=defaultTilemap
Tilemap(const std::string &texturePath, Vector2 tileSize, std::shared_ptr< Window > window, TextureScaling scaling=TextureScaling::PIXELART)Tilemap
tilesTilemap
tileSizeTilemap
update()Tilemap
Component::update(float deltaTime)Componentinlinevirtual
vertexBufferTilemap
visibleTilemap
~Component()=defaultComponentvirtual