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Calamity Engine 1.0.0
A cross-platform 2D game engine written in C++ and SDL3.
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This is the complete list of members for Tilemap, including all inherited members.
| addTile(const Tile &tile) | Tilemap | |
| addTiles(Args... tiles) | Tilemap | inline |
| bake() | Tilemap | |
| exit() | Component | inlinevirtual |
| getNode() const | Component | |
| indexBuffer | Tilemap | |
| initialize() | Tilemap | inlinevirtual |
| input(InputEvent &event) | Component | inlinevirtual |
| load(Archive &ar) | Tilemap | inline |
| physicsUpdate() | Component | inlinevirtual |
| postLoad() | Component | inlinevirtual |
| removeTile(int index) | Tilemap | |
| render(std::shared_ptr< Window >) override | Tilemap | virtual |
| save(Archive &ar) const | Tilemap | inline |
| setNode(Node *n) | Component | |
| texture | Tilemap | |
| Tilemap()=default | Tilemap | |
| Tilemap(const std::string &texturePath, Vector2 tileSize, std::shared_ptr< Window > window, TextureScaling scaling=TextureScaling::PIXELART) | Tilemap | |
| tiles | Tilemap | |
| tileSize | Tilemap | |
| update() | Tilemap | |
| Component::update(float deltaTime) | Component | inlinevirtual |
| vertexBuffer | Tilemap | |
| visible | Tilemap | |
| ~Component()=default | Component | virtual |