![]() |
Calamity Engine 1.0.0
A cross-platform 2D game engine written in C++ and SDL3.
|
This is the complete list of members for Texture, including all inherited members.
| handle | Texture | |
| height | Texture | |
| initialize(bool set=true) | Texture | |
| load(Archive &ar) | Texture | inline |
| operator=(const Texture &)=delete | Texture | |
| operator=(Texture &&other) noexcept | Texture | inline |
| path | Texture | |
| save(Archive &ar) const | Texture | inline |
| setWindow(std::shared_ptr< Window > window) | Texture | inline |
| Texture() | Texture | inline |
| Texture(const std::string &path, std::shared_ptr< Window > window, TextureScaling scaling=TextureScaling::NEAREST) | Texture | |
| Texture(const Texture &)=delete | Texture | |
| Texture(Texture &&other) noexcept | Texture | inline |
| textureHeight | Texture | |
| textureWidth | Texture | |
| width | Texture | |
| ~Texture() | Texture |