Calamity Engine 1.0.0
A cross-platform 2D game engine written in C++ and SDL3.
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Texture Member List

This is the complete list of members for Texture, including all inherited members.

handleTexture
heightTexture
initialize(bool set=true)Texture
load(Archive &ar)Textureinline
operator=(const Texture &)=deleteTexture
operator=(Texture &&other) noexceptTextureinline
pathTexture
save(Archive &ar) constTextureinline
setWindow(std::shared_ptr< Window > window)Textureinline
Texture()Textureinline
Texture(const std::string &path, std::shared_ptr< Window > window, TextureScaling scaling=TextureScaling::NEAREST)Texture
Texture(const Texture &)=deleteTexture
Texture(Texture &&other) noexceptTextureinline
textureHeightTexture
textureWidthTexture
widthTexture
~Texture()Texture