Calamity Engine
1.0.0
A cross-platform 2D game engine written in C++ and SDL3.
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StaticBody Member List
This is the complete list of members for
StaticBody
, including all inherited members.
bodyDef
PhysicsBody
protected
bodyId
PhysicsBody
protected
collisionEnter
PhysicsBody
collisionExit
PhysicsBody
collisionHit
PhysicsBody
exit
() override
PhysicsBody
virtual
getBodyId
()
PhysicsBody
inline
getNode
() const
Component
getShapeId
()
PhysicsBody
inline
initCompute
() override
StaticBody
virtual
initialize
() override
PhysicsBody
virtual
input
(InputEvent &event)
Component
inline
virtual
load
(Archive &ar)
StaticBody
inline
mouseEntered
PhysicsBody
mouseExited
PhysicsBody
physicsUpdate
() override
StaticBody
virtual
postLoad
()
Component
inline
virtual
render
(std::shared_ptr< Window > window)
Component
inline
virtual
save
(Archive &ar) const
StaticBody
inline
sensor
PhysicsBody
protected
setAngle
(float angle) const
StaticBody
setNode
(Node *n)
Component
setPosition
(Vector2 pos) const
StaticBody
shape
PhysicsBody
shapeId
PhysicsBody
protected
StaticBody
()
StaticBody
StaticBody
(const std::shared_ptr< Shape > &shape)
StaticBody
storedTransform
PhysicsBody
protected
update
(float deltaTime)
Component
inline
virtual
~Component
()=default
Component
virtual
Generated by
1.9.8