Calamity Engine 1.0.0
A cross-platform 2D game engine written in C++ and SDL3.
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StaticBody Member List

This is the complete list of members for StaticBody, including all inherited members.

bodyDefPhysicsBodyprotected
bodyIdPhysicsBodyprotected
collisionEnterPhysicsBody
collisionExitPhysicsBody
collisionHitPhysicsBody
exit() overridePhysicsBodyvirtual
getBodyId()PhysicsBodyinline
getNode() constComponent
getShapeId()PhysicsBodyinline
initCompute() overrideStaticBodyvirtual
initialize() overridePhysicsBodyvirtual
input(InputEvent &event)Componentinlinevirtual
load(Archive &ar)StaticBodyinline
mouseEnteredPhysicsBody
mouseExitedPhysicsBody
physicsUpdate() overrideStaticBodyvirtual
postLoad()Componentinlinevirtual
render(std::shared_ptr< Window > window)Componentinlinevirtual
save(Archive &ar) constStaticBodyinline
sensorPhysicsBodyprotected
setAngle(float angle) constStaticBody
setNode(Node *n)Component
setPosition(Vector2 pos) constStaticBody
shapePhysicsBody
shapeIdPhysicsBodyprotected
StaticBody()StaticBody
StaticBody(const std::shared_ptr< Shape > &shape)StaticBody
storedTransformPhysicsBodyprotected
update(float deltaTime)Componentinlinevirtual
~Component()=defaultComponentvirtual