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Calamity Engine 1.0.0
A cross-platform 2D game engine written in C++ and SDL3.
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This is the complete list of members for Sprite, including all inherited members.
| exit() | Component | inlinevirtual |
| flipH | Sprite | |
| flipV | Sprite | |
| getNode() const | Component | |
| initialize() override | Sprite | virtual |
| input(InputEvent &event) | Component | inlinevirtual |
| load(Archive &ar) | Sprite | inline |
| modulate | Sprite | |
| origin | Sprite | |
| physicsUpdate() | Component | inlinevirtual |
| postLoad() override | Sprite | virtual |
| render(std::shared_ptr< Window >) override | Sprite | virtual |
| save(Archive &ar) const | Sprite | inline |
| screenSpace | Sprite | |
| setNode(Node *n) | Component | |
| sourceRect | Sprite | |
| Sprite() | Sprite | |
| Sprite(const std::string &texturePath, std::shared_ptr< Window > window, TextureScaling scaling=TextureScaling::NEAREST) | Sprite | explicit |
| texture | Sprite | |
| update(float deltaTime) | Component | inlinevirtual |
| visible | Sprite | |
| ~Component()=default | Component | virtual |