Calamity Engine 1.0.0
A cross-platform 2D game engine written in C++ and SDL3.
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Sprite Member List

This is the complete list of members for Sprite, including all inherited members.

exit()Componentinlinevirtual
flipHSprite
flipVSprite
getNode() constComponent
initialize() overrideSpritevirtual
input(InputEvent &event)Componentinlinevirtual
load(Archive &ar)Spriteinline
modulateSprite
originSprite
physicsUpdate()Componentinlinevirtual
postLoad() overrideSpritevirtual
render(std::shared_ptr< Window >) overrideSpritevirtual
save(Archive &ar) constSpriteinline
screenSpaceSprite
setNode(Node *n)Component
sourceRectSprite
Sprite()Sprite
Sprite(const std::string &texturePath, std::shared_ptr< Window > window, TextureScaling scaling=TextureScaling::NEAREST)Spriteexplicit
textureSprite
update(float deltaTime)Componentinlinevirtual
visibleSprite
~Component()=defaultComponentvirtual