Calamity Engine 1.0.0
A cross-platform 2D game engine written in C++ and SDL3.
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ShapeSprite Member List

This is the complete list of members for ShapeSprite, including all inherited members.

exit()Componentinlinevirtual
getNode() constComponent
initialize()Componentinlinevirtual
input(InputEvent &event)Componentinlinevirtual
load(Archive &ar)ShapeSpriteinline
modulateShapeSprite
originShapeSprite
physicsUpdate()Componentinlinevirtual
postLoad()Componentinlinevirtual
render(std::shared_ptr< Window > window) overrideShapeSpritevirtual
save(Archive &ar) constShapeSpriteinline
screenSpaceShapeSprite
setNode(Node *n)Component
shapeShapeSprite
ShapeSprite()ShapeSprite
ShapeSprite(const std::shared_ptr< Shape > &shape)ShapeSpriteexplicit
update(float deltaTime)Componentinlinevirtual
visibleShapeSprite
~Component()=defaultComponentvirtual