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Calamity Engine 1.0.0
A cross-platform 2D game engine written in C++ and SDL3.
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This is the complete list of members for ShapeSprite, including all inherited members.
| exit() | Component | inlinevirtual |
| getNode() const | Component | |
| initialize() | Component | inlinevirtual |
| input(InputEvent &event) | Component | inlinevirtual |
| load(Archive &ar) | ShapeSprite | inline |
| modulate | ShapeSprite | |
| origin | ShapeSprite | |
| physicsUpdate() | Component | inlinevirtual |
| postLoad() | Component | inlinevirtual |
| render(std::shared_ptr< Window > window) override | ShapeSprite | virtual |
| save(Archive &ar) const | ShapeSprite | inline |
| screenSpace | ShapeSprite | |
| setNode(Node *n) | Component | |
| shape | ShapeSprite | |
| ShapeSprite() | ShapeSprite | |
| ShapeSprite(const std::shared_ptr< Shape > &shape) | ShapeSprite | explicit |
| update(float deltaTime) | Component | inlinevirtual |
| visible | ShapeSprite | |
| ~Component()=default | Component | virtual |