Calamity Engine 1.0.0
A cross-platform 2D game engine written in C++ and SDL3.
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PhysicsBody Member List

This is the complete list of members for PhysicsBody, including all inherited members.

bodyDefPhysicsBodyprotected
bodyIdPhysicsBodyprotected
collisionEnterPhysicsBody
collisionExitPhysicsBody
collisionHitPhysicsBody
exit() overridePhysicsBodyvirtual
getBodyId()PhysicsBodyinline
getNode() constComponent
getShapeId()PhysicsBodyinline
initCompute()PhysicsBodyvirtual
initialize() overridePhysicsBodyvirtual
input(InputEvent &event)Componentinlinevirtual
load(Archive &ar)PhysicsBodyinline
mouseEnteredPhysicsBody
mouseExitedPhysicsBody
physicsUpdate()=0PhysicsBodypure virtual
postLoad()Componentinlinevirtual
render(std::shared_ptr< Window > window)Componentinlinevirtual
save(Archive &ar) constPhysicsBodyinline
sensorPhysicsBodyprotected
setNode(Node *n)Component
shapePhysicsBody
shapeIdPhysicsBodyprotected
storedTransformPhysicsBodyprotected
update(float deltaTime)Componentinlinevirtual
~Component()=defaultComponentvirtual