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Calamity Engine 1.0.0
A cross-platform 2D game engine written in C++ and SDL3.
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This is the complete list of members for PhysicsBody, including all inherited members.
| bodyDef | PhysicsBody | protected |
| bodyId | PhysicsBody | protected |
| collisionEnter | PhysicsBody | |
| collisionExit | PhysicsBody | |
| collisionHit | PhysicsBody | |
| exit() override | PhysicsBody | virtual |
| getBodyId() | PhysicsBody | inline |
| getNode() const | Component | |
| getShapeId() | PhysicsBody | inline |
| initCompute() | PhysicsBody | virtual |
| initialize() override | PhysicsBody | virtual |
| input(InputEvent &event) | Component | inlinevirtual |
| load(Archive &ar) | PhysicsBody | inline |
| mouseEntered | PhysicsBody | |
| mouseExited | PhysicsBody | |
| physicsUpdate()=0 | PhysicsBody | pure virtual |
| postLoad() | Component | inlinevirtual |
| render(std::shared_ptr< Window > window) | Component | inlinevirtual |
| save(Archive &ar) const | PhysicsBody | inline |
| sensor | PhysicsBody | protected |
| setNode(Node *n) | Component | |
| shape | PhysicsBody | |
| shapeId | PhysicsBody | protected |
| storedTransform | PhysicsBody | protected |
| update(float deltaTime) | Component | inlinevirtual |
| ~Component()=default | Component | virtual |