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Calamity Engine 1.0.0
A cross-platform 2D game engine written in C++ and SDL3.
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This is the complete list of members for Physics, including all inherited members.
| b2callback | Physics | friend |
| deRegisterBody(PhysicsBody *body) | Physics | |
| exit() | Physics | |
| findBodyFromShape(b2ShapeId id) | Physics | |
| gravity | Physics | |
| Physics(Vector2 gravity={0.0f, 9.81f}) | Physics | |
| physicsUpdate(float timeStep) | Physics | |
| registerBody(PhysicsBody *body) | Physics | |
| subSteps | Physics | |
| worldDef | Physics | |
| worldId | Physics |