Calamity Engine 1.0.0
A cross-platform 2D game engine written in C++ and SDL3.
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Label Member List

This is the complete list of members for Label, including all inherited members.

exit()Componentinlinevirtual
fontLabel
getColor() constLabel
getHandle() constLabel
getNode() constComponent
getText() constLabel
getTexture() constLabel
getWrapWidth() constLabel
initialize()Componentinlinevirtual
input(InputEvent &event)Componentinlinevirtual
Label(const std::string &text, std::shared_ptr< Font > font)Label
Label(const std::string &text)Label
Label()Label
load(Archive &ar)Labelinline
originLabel
physicsUpdate()Componentinlinevirtual
postLoad()Componentinlinevirtual
rebuildTexture()Label
render(std::shared_ptr< Window > window)Labelvirtual
save(Archive &ar) constLabelinline
screenSpaceLabel
setColor(Color color)Label
setDirection(FontDirection direction)Label
setNode(Node *n)Component
setText(const std::string &text)Label
setWrapWidth(int width)Label
sizeLabel
update(float dt)Labelvirtual
visibleLabel
wrapLabel
~Component()=defaultComponentvirtual
~Label()Label