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Calamity Engine 1.0.0
A cross-platform 2D game engine written in C++ and SDL3.
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This is the complete list of members for Label, including all inherited members.
| exit() | Component | inlinevirtual |
| font | Label | |
| getColor() const | Label | |
| getHandle() const | Label | |
| getNode() const | Component | |
| getText() const | Label | |
| getTexture() const | Label | |
| getWrapWidth() const | Label | |
| initialize() | Component | inlinevirtual |
| input(InputEvent &event) | Component | inlinevirtual |
| Label(const std::string &text, std::shared_ptr< Font > font) | Label | |
| Label(const std::string &text) | Label | |
| Label() | Label | |
| load(Archive &ar) | Label | inline |
| origin | Label | |
| physicsUpdate() | Component | inlinevirtual |
| postLoad() | Component | inlinevirtual |
| rebuildTexture() | Label | |
| render(std::shared_ptr< Window > window) | Label | virtual |
| save(Archive &ar) const | Label | inline |
| screenSpace | Label | |
| setColor(Color color) | Label | |
| setDirection(FontDirection direction) | Label | |
| setNode(Node *n) | Component | |
| setText(const std::string &text) | Label | |
| setWrapWidth(int width) | Label | |
| size | Label | |
| update(float dt) | Label | virtual |
| visible | Label | |
| wrap | Label | |
| ~Component()=default | Component | virtual |
| ~Label() | Label |