Calamity Engine
1.0.0
A cross-platform 2D game engine written in C++ and SDL3.
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KinematicBody Member List
This is the complete list of members for
KinematicBody
, including all inherited members.
applyForce
(Vector2 force) const
KinematicBody
applyImpulse
(Vector2 impulse) const
KinematicBody
bodyDef
PhysicsBody
protected
bodyId
PhysicsBody
protected
collisionEnter
PhysicsBody
collisionExit
PhysicsBody
collisionHit
PhysicsBody
exit
() override
PhysicsBody
virtual
getBodyId
()
PhysicsBody
inline
getLinearVelocity
() const
KinematicBody
getNode
() const
Component
getShapeId
()
PhysicsBody
inline
initCompute
() override
KinematicBody
virtual
initialize
() override
PhysicsBody
virtual
input
(InputEvent &event)
Component
inline
virtual
KinematicBody
()
KinematicBody
KinematicBody
(const std::shared_ptr< Shape > &shape)
KinematicBody
explicit
load
(Archive &ar)
KinematicBody
inline
mouseEntered
PhysicsBody
mouseExited
PhysicsBody
physicsUpdate
() override
KinematicBody
virtual
postLoad
()
Component
inline
virtual
render
(std::shared_ptr< Window > window)
Component
inline
virtual
save
(Archive &ar) const
KinematicBody
inline
sensor
PhysicsBody
protected
setLinearVelocity
(Vector2 vel) const
KinematicBody
setNode
(Node *n)
Component
shape
PhysicsBody
shapeId
PhysicsBody
protected
storedTransform
PhysicsBody
protected
update
(float deltaTime)
Component
inline
virtual
~Component
()=default
Component
virtual
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1.9.8