Calamity Engine 1.0.0
A cross-platform 2D game engine written in C++ and SDL3.
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KinematicBody Member List

This is the complete list of members for KinematicBody, including all inherited members.

applyForce(Vector2 force) constKinematicBody
applyImpulse(Vector2 impulse) constKinematicBody
bodyDefPhysicsBodyprotected
bodyIdPhysicsBodyprotected
collisionEnterPhysicsBody
collisionExitPhysicsBody
collisionHitPhysicsBody
exit() overridePhysicsBodyvirtual
getBodyId()PhysicsBodyinline
getLinearVelocity() constKinematicBody
getNode() constComponent
getShapeId()PhysicsBodyinline
initCompute() overrideKinematicBodyvirtual
initialize() overridePhysicsBodyvirtual
input(InputEvent &event)Componentinlinevirtual
KinematicBody()KinematicBody
KinematicBody(const std::shared_ptr< Shape > &shape)KinematicBodyexplicit
load(Archive &ar)KinematicBodyinline
mouseEnteredPhysicsBody
mouseExitedPhysicsBody
physicsUpdate() overrideKinematicBodyvirtual
postLoad()Componentinlinevirtual
render(std::shared_ptr< Window > window)Componentinlinevirtual
save(Archive &ar) constKinematicBodyinline
sensorPhysicsBodyprotected
setLinearVelocity(Vector2 vel) constKinematicBody
setNode(Node *n)Component
shapePhysicsBody
shapeIdPhysicsBodyprotected
storedTransformPhysicsBodyprotected
update(float deltaTime)Componentinlinevirtual
~Component()=defaultComponentvirtual