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Calamity Engine 1.0.0
A cross-platform 2D game engine written in C++ and SDL3.
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This is the complete list of members for InputRegistry, including all inherited members.
| actionAddEvent(const std::string &name, std::unique_ptr< InputEvent > event) | InputRegistry | |
| actionGetDeadzone(const std::string &action) const | InputRegistry | |
| actionGetEvents(std::string action) | InputRegistry | |
| actionRemoveEvent(const std::string &action, int index) | InputRegistry | |
| actionRemoveEvents(const std::string &action) | InputRegistry | |
| actionSetDeadzone(const std::string &action, float deadzone) | InputRegistry | |
| addAction(const std::string &action, float deadzone=0.1f) | InputRegistry | |
| eventIsAction(const InputEvent *event, const std::string &name, bool identityCheck=false) | InputRegistry | |
| getActions() | InputRegistry | |
| getActionsArray() | InputRegistry | |
| hasAction(const std::string &action) const | InputRegistry | |
| removeAction(const std::string &action) | InputRegistry |