Calamity Engine 1.0.0
A cross-platform 2D game engine written in C++ and SDL3.
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InputRegistry Member List

This is the complete list of members for InputRegistry, including all inherited members.

actionAddEvent(const std::string &name, std::unique_ptr< InputEvent > event)InputRegistry
actionGetDeadzone(const std::string &action) constInputRegistry
actionGetEvents(std::string action)InputRegistry
actionRemoveEvent(const std::string &action, int index)InputRegistry
actionRemoveEvents(const std::string &action)InputRegistry
actionSetDeadzone(const std::string &action, float deadzone)InputRegistry
addAction(const std::string &action, float deadzone=0.1f)InputRegistry
eventIsAction(const InputEvent *event, const std::string &name, bool identityCheck=false)InputRegistry
getActions()InputRegistry
getActionsArray()InputRegistry
hasAction(const std::string &action) constInputRegistry
removeAction(const std::string &action)InputRegistry