Calamity Engine 1.0.0
A cross-platform 2D game engine written in C++ and SDL3.
Loading...
Searching...
No Matches
Input Member List

This is the complete list of members for Input, including all inherited members.

getAxis(const std::string &minAction, const std::string &maxAction) constInput
getConnectedControllers()Input
getControllerAxis(int device, ControllerAxis axis) constInput
getControllerGUID(int device) constInput
getControllerName(int device) constInput
getMousePosition() constInput
getVector(const std::string &minX, const std::string &maxX, const std::string &minY, const std::string &maxY, float deadzone=-1.0f) constInput
isActionJustPressed(const std::string &name) constInput
isActionJustReleased(const std::string &name) constInput
isActionPressed(const std::string &name) constInput
isControllerButtonPressed(int device, ControllerButton button) constInput
isKeyLabelPressed(const char *label) constInput
isKeyPressed(Keycode key) constInput
isMouseButtonPressed(MouseButton button) constInput
shouldQuitInput
startControllerVibration(int device, float weakMagnitude, float strongMagnitude, int durationMs=0) constInput
update(float deltaTime)Input