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Calamity Engine 1.0.0
A cross-platform 2D game engine written in C++ and SDL3.
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This is the complete list of members for File, including all inherited members.
| close() | File | |
| directoryCreate(const std::string &path) | File | static |
| directoryEnumerate(const std::string &path) | File | static |
| eofReached() const | File | |
| fileCopy(const std::string &path1, const std::string &path2) | File | static |
| fileDelete(const std::string &path) | File | static |
| fileExists(const std::string &path) | File | static |
| flush() const | File | |
| getAbsoluteFilePath(const std::string &path) | File | static |
| getAbsolutePath() | File | |
| getAsText() | File | |
| getFileAsText(std::string path) | File | static |
| getFileSize(const std::string &path) | File | static |
| getLine() | File | |
| getPosition() | File | |
| getSize() const | File | |
| mode | File | |
| open(std::string path, const std::string &mode) | File | static |
| path | File | |
| seek(int offset, Whence whence) const | File | |
| storeLine(const std::string &str) | File | |
| storeString(const std::string &str) | File | |
| ~File() | File |