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Calamity Engine 1.0.0
A cross-platform 2D game engine written in C++ and SDL3.
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This is the complete list of members for CircleShape, including all inherited members.
| applyMaterial(const Material &material) | Shape | |
| circle | CircleShape | |
| CircleShape()=default | CircleShape | |
| CircleShape(float radius, Vector2 center={0, 0}, Vector2 origin={0.5f, 0.5f}) | CircleShape | |
| load(Archive &ar) | CircleShape | inline |
| origin | Shape | |
| postLoad() | Shape | inlineprotected |
| radius | CircleShape | |
| save(Archive &ar) const | CircleShape | inline |
| scaledCircle | CircleShape | |
| setSensor(bool sensor) | Shape | inline |
| shapeDef | Shape | |
| ~Shape()=default | Shape | virtual |