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Calamity Engine 1.0.0
A cross-platform 2D game engine written in C++ and SDL3.
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This is the complete list of members for CapsuleShape, including all inherited members.
| applyMaterial(const Material &material) | Shape | |
| capsule | CapsuleShape | |
| CapsuleShape()=default | CapsuleShape | |
| CapsuleShape(Vector2 center1, Vector2 center2, float radius, Vector2 origin) | CapsuleShape | |
| load(Archive &ar) | CapsuleShape | inline |
| origin | Shape | |
| postLoad() | Shape | inlineprotected |
| save(Archive &ar) const | CapsuleShape | inline |
| scaledCapsule | CapsuleShape | |
| setSensor(bool sensor) | Shape | inline |
| shapeDef | Shape | |
| ~Shape()=default | Shape | virtual |