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Calamity Engine 1.0.0
A cross-platform 2D game engine written in C++ and SDL3.
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This is the complete list of members for Camera, including all inherited members.
| active | Camera | |
| exit() | Component | inlinevirtual |
| getCameraTransform() const | Camera | |
| getGlobalPosition() | Camera | |
| getNode() const | Component | |
| initialize() override | Camera | virtual |
| input(InputEvent &event) | Component | inlinevirtual |
| load(Archive &ar) | Camera | inline |
| origin | Camera | |
| physicsUpdate() | Component | inlinevirtual |
| postLoad() | Component | inlinevirtual |
| render(std::shared_ptr< Window > window) | Component | inlinevirtual |
| save(Archive &ar) const | Camera | inline |
| screenToWorld(Vector2 screen) const | Camera | |
| setActive() | Camera | |
| setNode(Node *n) | Component | |
| smoothing | Camera | |
| update(float deltaTime) override | Camera | virtual |
| ~Component()=default | Component | virtual |