![]() |
Calamity Engine 1.0.0
A cross-platform 2D game engine written in C++ and SDL3.
|
This is the complete list of members for BoxShape, including all inherited members.
| applyMaterial(const Material &material) | Shape | |
| BoxShape()=default | BoxShape | |
| BoxShape(Vector2 size, Vector2 origin={0.5f, 0.5f}) | BoxShape | |
| load(Archive &ar) | BoxShape | inline |
| origin | Shape | |
| polygon | BoxShape | |
| postLoad() | Shape | inlineprotected |
| save(Archive &ar) const | BoxShape | inline |
| scaledPolygon | BoxShape | |
| setSensor(bool sensor) | Shape | inline |
| shapeDef | Shape | |
| size | BoxShape | |
| ~Shape()=default | Shape | virtual |