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Calamity Engine 1.0.0
A cross-platform 2D game engine written in C++ and SDL3.
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This is the complete list of members for AudioSource, including all inherited members.
| AudioSource(const std::string &path) | AudioSource | |
| exit() | AudioSource | virtual |
| finished | AudioSource | |
| getNode() const | Component | |
| getPitch() const | AudioSource | |
| getPlaying() const | AudioSource | |
| getVolume() const | AudioSource | |
| initialize() | Component | inlinevirtual |
| input(InputEvent &event) | Component | inlinevirtual |
| load(Archive &ar) | AudioSource | inline |
| loadAudio() | AudioSource | |
| loop | AudioSource | |
| looped | AudioSource | |
| path | AudioSource | |
| pause() | AudioSource | |
| paused | AudioSource | |
| physicsUpdate() | Component | inlinevirtual |
| play() | AudioSource | |
| postLoad() | Component | inlinevirtual |
| render(std::shared_ptr< Window > window) | Component | inlinevirtual |
| save(Archive &ar) const | AudioSource | inline |
| setNode(Node *n) | Component | |
| setPitch(float pitch) | AudioSource | |
| setVolume(float volume) | AudioSource | |
| stop() | AudioSource | |
| stopped | AudioSource | |
| update(float deltaTime) | AudioSource | virtual |
| ~Component()=default | Component | virtual |