Calamity Engine 1.0.0
A cross-platform 2D game engine written in C++ and SDL3.
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AudioSource Member List

This is the complete list of members for AudioSource, including all inherited members.

AudioSource(const std::string &path)AudioSource
exit()AudioSourcevirtual
finishedAudioSource
getNode() constComponent
getPitch() constAudioSource
getPlaying() constAudioSource
getVolume() constAudioSource
initialize()Componentinlinevirtual
input(InputEvent &event)Componentinlinevirtual
load(Archive &ar)AudioSourceinline
loadAudio()AudioSource
loopAudioSource
loopedAudioSource
pathAudioSource
pause()AudioSource
pausedAudioSource
physicsUpdate()Componentinlinevirtual
play()AudioSource
postLoad()Componentinlinevirtual
render(std::shared_ptr< Window > window)Componentinlinevirtual
save(Archive &ar) constAudioSourceinline
setNode(Node *n)Component
setPitch(float pitch)AudioSource
setVolume(float volume)AudioSource
stop()AudioSource
stoppedAudioSource
update(float deltaTime)AudioSourcevirtual
~Component()=defaultComponentvirtual