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Calamity Engine 1.0.0
A cross-platform 2D game engine written in C++ and SDL3.
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#include <audio.hpp>
Public Member Functions | |
| Audio () | |
| void | openAudioDevice (int id) |
| SDL_AudioDeviceID | getAudioDevice () const |
| void | exit () |
| void | initialize () |
Static Public Attributes | |
| static const int | bufferSize = 4096 * 4 |
| static const int | chunkSize = 4096 |
| Audio::Audio | ( | ) |
| void Audio::exit | ( | ) |
| SDL_AudioDeviceID Audio::getAudioDevice | ( | ) | const |
| void Audio::initialize | ( | ) |
| void Audio::openAudioDevice | ( | int | id | ) |
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