Calamity Engine 1.0.0
A cross-platform 2D game engine written in C++ and SDL3.
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Audio Class Reference

#include <audio.hpp>

Public Member Functions

 Audio ()
 
void openAudioDevice (int id)
 
SDL_AudioDeviceID getAudioDevice () const
 
void exit ()
 
void initialize ()
 

Static Public Attributes

static const int bufferSize = 4096 * 4
 
static const int chunkSize = 4096
 

Constructor & Destructor Documentation

◆ Audio()

Audio::Audio ( )

Member Function Documentation

◆ exit()

void Audio::exit ( )

◆ getAudioDevice()

SDL_AudioDeviceID Audio::getAudioDevice ( ) const

◆ initialize()

void Audio::initialize ( )

◆ openAudioDevice()

void Audio::openAudioDevice ( int  id)

Member Data Documentation

◆ bufferSize

const int Audio::bufferSize = 4096 * 4
static

◆ chunkSize

const int Audio::chunkSize = 4096
static

The documentation for this class was generated from the following files: