Calamity Engine
1.0.0
A cross-platform 2D game engine written in C++ and SDL3.
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AnimatedSprite Member List
This is the complete list of members for
AnimatedSprite
, including all inherited members.
addAnimation
(const Animation &animation)
AnimatedSprite
AnimatedSprite
()=default
AnimatedSprite
AnimatedSprite
(std::shared_ptr< Window > window)
AnimatedSprite
inline
animations
AnimatedSprite
changed
AnimatedSprite
exit
()
Component
inline
virtual
finished
AnimatedSprite
flipH
AnimatedSprite
flipV
AnimatedSprite
getCurrentAnimation
() const
AnimatedSprite
getCurrentAnimationName
() const
AnimatedSprite
getCurrentFrame
() const
AnimatedSprite
getCurrentSize
() const
AnimatedSprite
getCurrentTexture
() const
AnimatedSprite
getNode
() const
Component
initialize
() override
AnimatedSprite
virtual
input
(InputEvent &event)
Component
inline
virtual
isPlaying
() const
AnimatedSprite
load
(Archive &ar)
AnimatedSprite
inline
looped
AnimatedSprite
pause
()
AnimatedSprite
paused
AnimatedSprite
physicsUpdate
()
Component
inline
virtual
play
(const std::string &animation)
AnimatedSprite
postLoad
()
AnimatedSprite
virtual
removeAnimation
(const std::string &name)
AnimatedSprite
render
(std::shared_ptr< Window >) override
AnimatedSprite
virtual
save
(Archive &ar) const
AnimatedSprite
inline
screenSpace
AnimatedSprite
setNode
(Node *n)
Component
stop
()
AnimatedSprite
stopped
AnimatedSprite
update
(float deltaTime) override
AnimatedSprite
virtual
visible
AnimatedSprite
~Component
()=default
Component
virtual
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1.9.8