Calamity Engine 1.0.0
A cross-platform 2D game engine written in C++ and SDL3.
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AnimatedSprite Member List

This is the complete list of members for AnimatedSprite, including all inherited members.

addAnimation(const Animation &animation)AnimatedSprite
AnimatedSprite()=defaultAnimatedSprite
AnimatedSprite(std::shared_ptr< Window > window)AnimatedSpriteinline
animationsAnimatedSprite
changedAnimatedSprite
exit()Componentinlinevirtual
finishedAnimatedSprite
flipHAnimatedSprite
flipVAnimatedSprite
getCurrentAnimation() constAnimatedSprite
getCurrentAnimationName() constAnimatedSprite
getCurrentFrame() constAnimatedSprite
getCurrentSize() constAnimatedSprite
getCurrentTexture() constAnimatedSprite
getNode() constComponent
initialize() overrideAnimatedSpritevirtual
input(InputEvent &event)Componentinlinevirtual
isPlaying() constAnimatedSprite
load(Archive &ar)AnimatedSpriteinline
loopedAnimatedSprite
pause()AnimatedSprite
pausedAnimatedSprite
physicsUpdate()Componentinlinevirtual
play(const std::string &animation)AnimatedSprite
postLoad()AnimatedSpritevirtual
removeAnimation(const std::string &name)AnimatedSprite
render(std::shared_ptr< Window >) overrideAnimatedSpritevirtual
save(Archive &ar) constAnimatedSpriteinline
screenSpaceAnimatedSprite
setNode(Node *n)Component
stop()AnimatedSprite
stoppedAnimatedSprite
update(float deltaTime) overrideAnimatedSpritevirtual
visibleAnimatedSprite
~Component()=defaultComponentvirtual